The visual style is in the form of an amateur camera, something you'd watch on the internet that's been recorded with a cheap camera. This is not Hollywood, this is European cinema at it's best, going against the massive flood of games that are just copies of each other.
Like in the movies, there is a certain style that the game is set on. The first thing to note is that Dead Men's lead game director, Jens Peter Kurup is replaced by Karsten Lund, and his ideas have made the sequel more appealing to a specific group of gamers. With that out of the way, let's continue on with Dog Days. The dots that were finely crafted and tuned were connected to some of the worst dots created by IO Interactive. I believe that's what the problem was: inconsistency. The game featured some great multiplayer components which were again plagued by the gameplay. It was a very different game then what the average gamer was used to, not in terms of innovation but in terms of style and a lot of people passed it up because of that.
But the story was solid, some parts of the game looked really nice and had an awesome soundtrack by long time IOI fan-favorite, Jesper Kyd. To add insult to injury, gamers were promised urban warfare but half the game was set in Cuba, in a revolution with jungle warfare that really didn't make any sense and just made the game frustrating. The gameplay was flawed beyond redemption with faulty hit detection, grenades that blew up cars but didn't damage enemies, a cover system that really didn't work properly. The graphics were a bit dated, but some levels like the Tokyo Nightclub were incredible. I followed every scrap of info that came out, watched every single video tens of times.
KANE AND LYNCH 2 DOG DAYS CO OP SPLIT SCREEN FULL
Michael Mann movies, guys in suits with bags full of money, automatic weapons, urban locations and two main characters who were not your everyday game heroes. The first Kane & Lynch game was based on some really solid ideas. Innovative multi-player levels based on the game's themes for up to eight players.Let's get one thing straight: I was a fan of the first game, I enjoy games and movies that are realistic in core and don't hold back on the violence, as long as it's within certain limits that eventually make it entertaining or have a good story to tell.At any point in the game you can choose to play the next, or previous, levels in co-op. On the big jobs, split the command of your crew. Two-player co-operative game play - Team up and play the full story with a friend as either Kane or Lynch.You can also fight alone as your crew AI will automatically draw fire, throw grenades, lay down cover, and engage in close combat with their own signature moves. Fast and intuitive combat - Lead a crew of criminal mercenaries to increase your chance of surviving and reaching your goals.Wide variety of intense 3rd person game play - Rappel from buildings fire on the run or from moving vehicles launch surprise attacks, lay down cover fire, and shoot blind from around corners and hurl smoke, tear, and incendiary grenades.Manipulate the environments and crowds strategically to complete objectives. Crowded nightclubs and calm bank offices become scenes of sudden terror.
Io-Interactive's proprietary technology delivers fluid high definition graphics and lighting highly destructible environments massive crowd AI single, co-op, and squad-based combat a cinematic interface and non-stop dialog between Kane and Lynch. Kane & Lynch: Dead Men immerses players in an emotionally intense crime drama with unflinching action. This volatile partnership combined with innovative technologies allow for an unparalleled gaming experience. Kane & Lynch: Dead Men follows the violent and chaotic journey of two men - a flawed mercenary and a medicated psychopath - and their brutal attitude towards right and wrong. Kane and Lynch: Dead Men is the new action shooter franchise by Io-Interactive, creators of the multi-million selling Hitman series.